
=head1 NAME

Win32::GUI::Graphic - Create and manipulate Graphic Windows

=head1 DESCRIPTION

[TBD]

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=head1 METHODS

L<Common methods|Win32::GUI::Reference::Methods> apply to most windows, controls and resources.

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=head2 new

B<new(PARENT, %OPTIONS)>

Creates a new Graphic object;
can also be called as PARENT->AddGraphic(%OPTIONS).

Class specific B<%OPTIONS> are:

  -intercative => 0/1 (default 0)
    Set/Unset interactive graphic.

See also the L<common options|Win32::GUI::Reference::Options>.

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=head2 GetDC

B<GetDC()>

Returns the DC object associated with the window.




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=head1 EVENTS

L<Common events|Win32::GUI::Reference::Events> apply to most windows and controls.

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=head2 LButtonDown

B<LButtonDown()>

Mouse left button down.

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=head2 LButtonUp

B<LButtonUp()>

Mouse Left button Up.

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=head2 Paint

B<Paint(DC)>

Sent when the Graphic object needs to be repainted.

Note that you get the DC of the Graphic object in parameter,
and then Validate() the DC to inform Windows
that you painted the DC area (otherwise it will
continue to call the Paint event continuously).
Example:

  sub Graphic_Paint {
      my $DC = shift;
      $DC->MoveTo(0, 0);
      $DC->LineTo(100, 100);
      $DC->Validate();
  }

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=head2 RButtonDown

B<RButtonDown()>

Mouse right button down.

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=head2 RButtonUp

B<RButtonUp()>

Mouse right button up.





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=head1 VERSION

Documentation for Win32::GUI v1.06 created 05 Mar 2010

This document is autogenerated by the build process. Edits made here will be lost.
Edit F<docs/per_package.tpl> instead.

=head1 SUPPORT

Homepage: L<http://perl-win32-gui.sourceforge.net/>.

For further support join the users mailing list(C<perl-win32-gui-users@lists.sourceforge.net>) from the website
at L<http://lists.sourceforge.net/lists/listinfo/perl-win32-gui-users>.  There is a searchable list archive at L<http://sourceforge.net/mail/?group_id=16572>.

=head1 COPYRIGHT and LICENCE

Copyright (c) 1997..2010 Aldo Calpini. All rights reserved.

This program is free software; you can redistribute it and/or
modify it under the same terms as Perl itself.


